Control Flow
protected override void Dispose(bool disposing)
{
bool flag = disposing && this.components != null;
if (flag)
{
this.components.Dispose();
}
base.Dispose(disposing);
}protected override void Dispose(bool disposing)
{
if (disposing)
{
goto IL_07;
}
bool flag = false;
goto IL_95;
int num2;
bool flag2;
for (;;)
{
IL_0C:
uint num;
switch ((num = (uint)<Module>.CreateActContextParametersSourceDefinitionAppid(num2)) % 8u)
{
case 1u:
num2 = (int)(num * 1172348133u ^ 2329584086u);
continue;
case 2u:
this.components.Dispose();
num2 = (int)(num * 1657951307u ^ 224683761u);
continue;
case 3u:
num2 = (int)(num * 1561706709u ^ 650587977u);
continue;
case 4u:
num2 = (int)((flag2 ? 1870903912u : 3139233619u) ^ num * 42851580u);
continue;
case 5u:
base.Dispose(disposing);
num2 = 1106284825;
continue;
case 6u:
goto IL_89;
case 7u:
goto IL_07;
}
break;
}
return;
IL_89:
flag = (this.components != null);
goto IL_95;
IL_07:
num2 = -2043015332;
goto IL_0C;
IL_95:
flag2 = flag;
num2 = 1131372250;
goto IL_0C;
}Last updated
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